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Rules of the House.

5 Card Stud

General rules of 5 card stud ...

5 Card Draw

General rules of 5 card draw ...

Rule Variations

Dealers choices and options ...

Hands

The poker hands and their values ...

The Pack.

 The standard 52-card pack, sometimes with the addition of one or two jokers, is used. Poker is a one-pack game, but today, in virtually all games played in clubs and among the best players, two packs of contrasting colours are utilized in order to speed up the game. While one pack is being dealt, the other is being shuffled and prepared for the next deal. The procedure for two packs is as follows: While the deal is in progress, the previous dealer assembles all the cards from the pack he dealt, shuffles them, and places them to the left. When it is time for the next deal, the shuffled deck is passed to the next dealer. In many games in which two packs are used, the dealer's left-hand opponent, instead of his right-hand opponent, cuts the pack.

In clubs, it is customary to change cards often and to permit any player to call for new cards whenever he wishes. When new cards are introduced, both packs are replaced, and the seal and cellophane wrapping on the new decks should be broken in full view of all the players.

Object of the Game.

The goal of each player is to win the pot which contains all the bets that the players have made in any one deal. A player makes a bet in hopes that he has the best hand, or to give the impression that he does. In most Poker versions, the top combination of five cards is the best hand.  

General Rules.

These are the general rules we use to play poker, they are based on the rules published in the book The rules of neighbourhood poker according to Hoyle, available from Amazon

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The two main forms of Poker are Draw Poker and Stud Poker. In Draw Poker, all the cards are dealt face down to the players. In Stud Poker, some of the cards are dealt face up as the betting progresses, so that all of the other players get to see a part of each player's hands.

Unless the host, or the rule of a club, has already established the game, the players should first decide what form of Poker they will play. Two factors should influence their decision: the number of players, and whether the group has only experienced players or has some inexperienced players. The following selections are recommended:

Two, three, or four players.

Stud Poker in any form. Usually, with so few players, only the very experienced play Draw Poker and they will often use a stripped deck, which is a pack with cards removed, such as all the deuces (twos) and treys (threes).

Five to eight players. Any form of Poker, either Draw or Stud.

Nine or ten players. Five-card Stud Poker.

More than 10 players. One of the games in which fewer than five cards are dealt, such as Three-Card Monte or Spit-in-the-Ocean. All of the Poker variations are described later in this chapter. Another alternative with so many players is to simply form two tables and organize two separate games.

The Kitty.

 By unanimous or majority agreement, the players may establish a special fund called a "kitty." Usually the kitty is built at the start of the game; each player "buys in" by purchasing a certain number of chips for £5. All of the players that ‘buy in’ get the same amount of chips 

 Once a month a big money game is played where each player "buys in" for £25. All of the players that ‘buy in’ get the same amount of chips as before.

Banker.

One player should be designated as the banker, who keeps the stock of chips and records how many have been issued to each player and how much cash the player has paid. Players should make no private transactions or exchanges among themselves; a player with surplus chips may return them to the banker and exchange them for other denominations, while a player who wants more chips should obtain them only from the banker.

Chips.

In this school games of Poker are always played with poker chips. For a game with seven or more players, there should be a supply of at least 500 chips.  At the start of the game, each player "buys in" by purchasing the same number of chips. All of the players "buy in" for the same amount. The number and value of the chips bought are:

Chip Colour

Value Quantity Total
White 1 1 20 20
Red 5 5 15 75
Blue 25 25 10 250
Black 50 50 5 250
    50 595

 

How the Betting Works.

In the course of each Poker deal, there will be Four more betting intervals in which the players have an opportunity to bet on their hands. Betting is the key to Poker, for the game, in essence, is a game of chip management. Minimizing losses with poor hands and maximizing winnings with good hands is the underlying skill that Poker requires.

Before the cards are even dealt, the rules of 'Draw' Poker game requires that each player put an initial contribution, called an "ante" of one or more chips into the pot, to start it off. This dose not apply in 'Stud'.

Each betting interval, or round, begins when a player, in turn, makes a bet of one or more chips. Each player to the left, in turn, must either "call" that bet by putting into the pot the same number of chips; or "raise," which means that he puts in more than enough chips to call; or "drop" ("fold"), which means that he puts no chips in the pot, discards his hand, and is out of the betting until the next deal.  

If a player wishes to remain in the game without betting, he "checks." This means, in effect, that the player is making a "bet of nothing." A player may check provided no one before him in that betting interval has made a bet. If another player has bet, he cannot check but must at least call the bet or drop. A player who checks may raise a bet that has been raised by another player. This is called "sandbagging," which is allowed. If all players check during a round of play, the betting interval is over, and all the players still in the pot remain in the game.

When a player drops, he loses any chips he has put into that pot. Unless a player is willing to put into the pot at least as many chips as any preceding player, he must drop out.

A betting interval ends when the bets have been equalized - that is, when each player has either put in exactly as many chips as his predecessors or has dropped. There are usually four betting intervals for each Poker deal, One for each face up card in stud plus one extra "Final" round. After the final interval there is a "showdown," which means that each player who remains shows his hand face up on the table. The best Poker hand then takes the pot.

If a player makes a bet or a raise that no other player calls, he wins the pot without showing his hand. Thus, in Poker, there is a bluffing element, and the best combination of cards does not always win the pot! Bluffing is one of the key reasons why Poker is so popular.

In each betting round, The next player left of the dealer is designated as the first bettor. The turn to bet always moves to the left, from player to player, and no one may check, bet, or even drop, except when it is his turn.  

Betting Limits.

There are different ways of fixing a betting limit. Some limit is necessary; otherwise a player with a lot more money would have, or would be perceived to have, an unfair advantage. Once fixed, the limit should be unalterable throughout the game unless the players unanimously agree to change the stakes. Our usual limit system follows:

Fixed limit.

The limit varies with the stage of the game: In Draw Poker, the limit is 5 before the first draws and unlimited after the final draw. In Stud Poker, the limit is 5 in the first two betting intervals, it is unlimited in the final two betting intervals. In other words the limit changes when all the cards have been dealt.

Poverty Poker.

This rule is used so that a player will have the incentive to play carefully but can stay in the game for longer. Each player takes buys his stack at the start; if he loses that stack, the banker will issue the player another, without charging for it, the player can only lose two stacks before dropping out of the game. Once a player has had a loan stack he must pay the bank back as soon as he is able, it is the bankers responsibility to collect these loan payments.

Limits on Raises.

In all games played, there is a limit on the number of raises at each betting interval, and this limit is three raises per round per player. This means at a table of 4 players there could be 12 raises in each interval of betting.

The Pack.

 The standard 52-card pack, sometimes with the addition of one or two jokers, is used. Poker is a one-pack game, but today, in virtually all games played in clubs and among the best players, two packs of contrasting colours are utilized in order to speed up the game. While one pack is being dealt, the other is being shuffled and prepared for the next deal. The procedure for two packs is as follows: While the deal is in progress, the previous dealer assembles all the cards from the pack he dealt, shuffles them, and places them to the left. When it is time for the next deal, the shuffled deck is passed to the next dealer. In many games in which two packs are used, the dealer's left-hand opponent, instead of his right-hand opponent, cuts the pack.

In clubs, it is customary to change cards often and to permit any player to call for new cards whenever he wishes. When new cards are introduced, both packs are replaced, and the seal and cellophane wrapping on the new decks should be broken in full view of all the players.

Object of the Game.

The goal of each player is to win the pot which contains all the bets that the players have made in any one deal. A player makes a bet in hopes that he has the best hand, or to give the impression that he does. In most Poker versions, the top combination of five cards is the best hand.

Poker Hands.

Details on a separate age

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